Sunday, December 16, 2012

Reflection


My GAME plan during this Walden course consisted of two parts.  The first part of the plan was to improve upon engaging students in real-world issues and solving authentic problems using digital tools and resources.   Through my research, I learned that language arts skills can be used in correlation with any cross-curricular subject to help create authentic learning that encourages higher-level thinking. 

The second goal in my GAME plan was to advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.  I worked very hard on this goal in my Media Literacy course with my tenth graders.  I was happy to find a number of good Internet sources along with our Walden resources.  I found my students were very engaged while discussing their own digital lives.  Much of the information they learned about digital citizenship seemed new to them, including respect for copyright and intellectual property.  They had worked with proper documentation, but most seemed under the impression that anything on the Internet is theirs for the taking.  It was enlightening to them.

Both of these goals have impacted my learning greatly.  I will continually be thinking of ways to make my lesson plans more authentic.  I will also strive to integrate digital literacy mini lessons throughout the year.  It is always a good time to be reminding students of the importance of safe, legal, and ethical use of digital information.

With both goals, I did not have to revise any part of the GAME plan.  I was happy with my choices and felt they were both applicable to me and my teaching situation.  In addition, the timing worked out such that I was able to immediately implement lesson plans that helped with my own learning as well as my students’. 

I can see using the GAME plan model with my own students.  I would have them start out by taking on of the NETS for Students goals and creating a GAME plan for themselves.  They could blog their progress on their goals, much like we have done with our own GAME plans.

I have come to realize that technology integration can help teach content and add motivation to my classes.  I am planning on utilizing such activities as problem-based learning with technology infused naturally into the process of learning.  Social networking and collaboration can enhance problem-based learning as well.  Although I have not used digital storytelling, I believe my students will be receptive to it, especially in light of the successful projects we have tried so far in my classroom.  

This has truly been a productive and insightful course.  I am excited to continue implementing what I have learned.